Responsible for providing real-time synthetic image generator for internal use. Development of multiplayer visual simulators and trainers using
VR-Forces,
Vega Prime,
VBS,
Terra Vista,
Creator,
DI-Guy. Research, development, integration and validation of environmental and physical effects: time of day, shadow, volumetric clouds, ocean, fog, rain, snow, trees, grass, rocks, smoke, fire, dust, trail, explosion, etc. Synthesis of real-time 3D sound. Development of Physically Based Rendering. Development of Depth of Field effect. Integration of 3rd party libraries like
SilverLining Sky Clouds Weather SDK and
Triton Ocean SDK. Over time I was promoted to the role of computer graphics expert and point of contact in the company. I initiated and developed a new real-time 3D computer graphics engine, which allows the building of 3D simulations quickly, easily, and without the need for a thorough knowledge of computer graphics. Currently this engine is integrated in most Rafael’s simulations around the globe.